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Old Jun 15, 2006, 03:02 AM // 03:02   #41
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yea animations need to be improved like they move their mouthes lol
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Old Jun 15, 2006, 03:34 AM // 03:34   #42
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Hum as a new class i imagine a character like a shaman or something like that. It would be some kind of full pet mastery ranger. Can summon différent pets ? each with different stats and use . I mean for exemple, elephant tank, tiger damages assassin like, even things that can be mounted for a while like moa birds used to run, some small but massive pets to help warriors tanking. (why not ? it's just pure imagination, i haven't read it anywhere). We can imagine a lot of cooperative and strategic battles with this kind of class. In fact a mix between a minion master and a pet mastery ranger with many more possibilities.
Moreover, it would fit well with the African-style chapter 3.

I don't know but it would definitely be a class i'd like to play
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Old Jun 15, 2006, 03:44 AM // 03:44   #43
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We've got three Melee, three spellcasting, two divine casters.

Monk, Ritualist = The Divine
Necromancer, Mesmesr, Elementalist = Spellcasting
Ranger, Warrior, Assassin = Melee

Thats how I see it anyways, tho if you put Ritaulust in Divine catagory you can argue that a Necromancer is also Divine.
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Old Jun 15, 2006, 04:41 AM // 04:41   #44
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Quote:
Originally Posted by GloryFox
Yes considering there are so many cool ideas for new Rit spells and Assassin Stikes (lead, off hand, and, double strikes)

Also the Rit on it's own merit has become a very popular class to have on hand. This being said, I could easly see A-net at some point not supporting certian classes for some chapters.
At first I thought that they would support assassins and ritualists for Chapter 3, but then, where would they cap Elite skills from? I'm not sure that I can imagine Assassin and Ritualist bosses in Chapter 3 if assassin and ritualist classes can't be created, and without new elites why bother with other skills and armour....

EDIT:
Actually what would be neat is if they reintroduced the Assassin and Ritualist classes in later Chapters, though this depends on the storyline and presumably the "grand picture", if there even is one.

Last edited by Kidney Licker; Jun 15, 2006 at 09:00 AM // 09:00..
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Old Jun 15, 2006, 05:06 AM // 05:06   #45
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Quote:
Originally Posted by arcady
Is this officially stated anywhere? Or merely commonly believed?
Factions interview with Jeffrey Strain
http://pc.gamespy.com/pc/guild-wars-.../680914p2.html
Quote:
The original 6 classes will now be referred to as "core" classes and will be present in Factions and all future retail releases.

Each release will also sport two new professions only available to players who own those expansions (although those characters will be able to cross into any area of the game once created.)
being supported is *alot different* than being able to level 1 up from scratch

you can bring a ritualist/assassin to Chapter 3 content
but you will not be able to create one in Chapter 3

Last edited by Ninna; Jun 15, 2006 at 05:25 AM // 05:25..
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Old Jun 15, 2006, 07:39 AM // 07:39   #46
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Quote:
Originally Posted by arcady
people love playing with barbie dolls, especially men
OMGZ WHO TOLD U THIS ?? I TOLD NO ONE TO TELL OMG OMG OMG!!@#!1111

:::weeps in shame:::


on a serious note, is it possible that there would be Assassin/Ritualist bosses in the new campaign? it seems to me that if each new expansion introduces a new profession and then effectively discontinues them, people will quickly loose interest...i mean, what about the customers who bought factions only and leveled up a single Ritualist character? ...no point in them buying anymore expansions...

Just a thought, as im seriously trying to believe that A-net will continue to support my Character for at least a few more expansions

Last edited by kade; Jun 15, 2006 at 07:46 AM // 07:46..
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Old Jun 15, 2006, 01:30 PM // 13:30   #47
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thats whats unclear

- will there be armor choices / gear choices / etc for all existing professions in future chapters ??

I'm assuming the answer is YES (but I dont know)

Last edited by Ninna; Jun 15, 2006 at 01:33 PM // 13:33..
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Old Jun 15, 2006, 01:35 PM // 13:35   #48
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Quote:
Originally Posted by Ninna
thats whats unclear

- will there be armor choices / gear choices / etc

for all existing professions in future chapters

I'm assuming the answer is YES (but I dont know)
there is alot that is unclear, I also would asume this would be the case.. but this would cause even MORE problems with storage on any character that decideds to aquire armor and items from each expansion/chapter.. so you never know, they may make it so that in C3 new armors and weapons will be for ONLY those new proffesions

*shrugs*.. we are all pretty much in the dark at the moment.
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Old Jun 15, 2006, 01:54 PM // 13:54   #49
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Quote:
Originally Posted by Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
Or it could be the guy with the staff. Just becuase it has blades on it doesn't mean its for hitting things


Snowman. It seems most likely that they will add new armor for the Core classes, if not for all of them. You don't need one pair of each armor set in your inventory. They do this for people who want to customize themselves, not those who want to own everything.

It would be very stupid if they decided not to make new weapons or armor for classes that would be partaking in the game. Also, please note that this game will also be stand alone. Anyone with Chapter 1 who only wants Chapter 3 would be severly let down if they decided not to put anything new into the game.

I don't see how you could even question this, based soley on storage problems for the rich/e-bayers.

Last edited by Sagius Truthbarron; Jun 15, 2006 at 02:01 PM // 14:01..
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Old Jun 15, 2006, 02:02 PM // 14:02   #50
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Default Wowza..

Wowza. Ok, so all I can say from this is it reminds of the Forgotten Realms ancient civilization known as the Netheril people. High magic, etc.etc.

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Old Jun 15, 2006, 02:33 PM // 14:33   #51
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Quote:
Originally Posted by Sagius Truthbarron
Snowman. It seems most likely that they will add new armor for the Core classes, if not for all of them. You don't need one pair of each armor set in your inventory. They do this for people who want to customize themselves, not those who want to own everything.
no not EVERYTHING, I got two sets from Proph on my main char, I would like the sentinal from Factions, and will probably want one from C3.... so what happens by chapter 5 or 6 ?..

Quote:
Originally Posted by Sagius Truthbarron
I don't see how you could even question this, based soley on storage problems for the rich/e-bayers.
nothing to do with e-bay people like to collect..these suits of armor are VERY expensive and NOT tradeable, also, I collected all the special event hats, and I like to have several different armors and several different weapons for my favorite characters...let alone my mini pets ANET are definatly 'pro collectors' otherwise they wouldnt have 'collectors' editions of stuff.

Quote:
Originally Posted by Sagius Truthbarron
Also, please note that this game will also be stand alone.
really, says who?... there are NO offical answers about this yet, and certainly not in ANY of those article links.

this article http://www.gamebanshee.com/interviews/guildwars1.php explains that they intended on releasing expansions, not stand alones, factions is the exception, not the rule.
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Old Jun 15, 2006, 02:46 PM // 14:46   #52
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Quote:
Originally Posted by Snowman
this article http://www.gamebanshee.com/interviews/guildwars1.php explains that they intended on releasing expansions, not stand alones, factions is the exception, not the rule.
Wow ... that's from 2003 . I wouldn't read too much into the use of the word "expansion" back then. It's worth noting, however, that even all the way back then it was stated many times that chapters would be entirely optional, and that players would be able to skip chapters if they wished without any problems.

At the current time, you should look over more recent interviews, such as this one. In this very recent interview, Jeff Strain explains the reasons why Factions is standalone, and future chapters will likely follow the same thought pattern.
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Old Jun 15, 2006, 03:14 PM // 15:14   #53
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Quote:
Originally Posted by Neriandal Freit
We've got three Melee, three spellcasting, two divine casters.

Monk, Ritualist = The Divine
Necromancer, Mesmesr, Elementalist = Spellcasting
Ranger, Warrior, Assassin = Melee

Thats how I see it anyways, tho if you put Ritaulust in Divine catagory you can argue that a Necromancer is also Divine.
I sort of agree with this. Except that melee means close combat and a ranger definitely is not that.

I would put Rangers in its own category.
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Old Jun 15, 2006, 03:32 PM // 15:32   #54
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Quote:
Originally Posted by Alex Weekes
Factions is standalone, and future chapters will likely follow the same thought pattern.
First let me say this is only a complaint against terminology.

I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety. This is my take, not that anyone cares.

Short of each chapter being put on it's own servers (to work in a bubble so to speak), Gameplay and economy, will alway be directly and/or indirectly effected by additional chapters.

The expansions.. er chapters, are "Stand Alone", only as far as installation and character creation on your computer. Beyond that they are far from "stand alone". Someone tell me what happened to rune and material prices. They went nuts when chapter 2 came out. How is that "stand alone".

Playing the devils advocate here... Ok, for example, I don't want to play Factions, I am in love with Prophecies and thats good enough for me. Then Factions comes out, what happens, the bottom drops out of my little economy and I am invaded by Assasins and Ritualists. How is that "Stand Alone".

To sum up.
Installation and character creation: Stand Alone
Gameplay: Not even close to "Stand Alone"

Last edited by GUE Tech; Jun 15, 2006 at 03:53 PM // 15:53..
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Old Jun 15, 2006, 03:44 PM // 15:44   #55
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Faction GW players DO NOT NEED Prophecies (Chapter1) to play

thats not just "install"
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Old Jun 15, 2006, 03:50 PM // 15:50   #56
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Quote:
Originally Posted by Ninna
Faction GW players DO NOT NEED Prophecies (Chapter1) to play

thats not just "install"
Thats what I meant by install, but I will edit to include the word "play" for you. Actually I will use "character creation".

I think you missed what I was saying. What I am talking about is game mechanics in relation to new chapters, and how the term "Stand Alone" fits in.

Gameplay is different than playing.

"Gameplay" is how the game plays, while "Playing" is just being able to play.

Last edited by GUE Tech; Jun 15, 2006 at 04:12 PM // 16:12..
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Old Jun 15, 2006, 03:53 PM // 15:53   #57
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Quote:
Originally Posted by GUE Tech
First let me say this is only a complaint against terminology.

I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety. This is my take, not that anyone cares.

Short of each chapter being put on it's own servers (to work in a bubble so to speak), Gameplay and economy, will alway be directly and/or indirectly effected by additional chapters.

The expansions.. er chapters, are "Stand Alone", only as far as installation and character Creation on your computer. Beyond that they are far from "stand alone". Someone tell me what happened to rune and material prices. They went nuts when chapter 2 came out. How is that "stand alone".

Playing the devils advocate here... Ok, for example, I don't want to play Factions, I am in love with Prophecies and thats good enough for me. Then Factions comes out, what happens, the bottom drops out of my little economy and I am invaded by Assasins and Ritualists. How is that "Stand Alone".

To sum up.
Installation and character creation: Stand Alone
Gameplay: Not even close to "Stand Alone"
Think of it this way...

The Chapters are stand alone.

Game play is not.
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Old Jun 15, 2006, 04:14 PM // 16:14   #58
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the guildwars virtual world of game play is impacted by all chapters
- I agree

but that doesnt invalidate the Retail defintion of a "stand alone game"
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Old Jun 15, 2006, 04:21 PM // 16:21   #59
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Quote:
Originally Posted by GUE Tech
I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety.
heres one definition -- if you find a better one, feel free to post it

What is Stand Alone
http://www.iwebtool.com/what_is_standalone.html
Quote:
Standalone can also refer to a software program that does not require any software other than the operating system to run.
what terminology do you want ANET to use instead of StandAlone?
(keeping retail game buyers in mind)
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Old Jun 15, 2006, 04:23 PM // 16:23   #60
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The game is not so much of a stand alone as a sequel. Factions can be played alone, but the story is part of Prophecies, there is a Playstaion and Gameboy Advance that is the same way, yes you don't need the origional, but things carry over into the second game (bonus points if you know which ones).
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